An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
نویسندگان
چکیده
Continuing interest in digital games indicated that it would be useful to update [Authors’, 2012] systematic literature review of empirical evidence about the positive impacts and outcomes of games. Since a large number of papers was identified in the period from 2009 to 2014, the current review focused on 143 papers that provided higher quality evidence about the positive outcomes of games. [Authors’] multidimensional analysis of games and their outcomes provided a useful framework for organising the varied research in this area. The most frequently occurring outcome reported for games for learning was knowledge acquisition, while entertainment games addressed a broader range of affective, behaviour change, perceptual and cognitive and physiological outcomes. Games for learning were found across varied topics with STEM subjects and health the most popular. Future research on digital games would benefit from a systematic programme of experimental work, examining in detail which game features are most effective in promoting engagement and supporting learning.
منابع مشابه
A systematic literature review of empirical evidence on computer games and serious games
This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and serious games with respect to learning and engageme...
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عنوان ژورنال:
- Computers & Education
دوره 94 شماره
صفحات -
تاریخ انتشار 2016